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Have a nice death life boss
Have a nice death life boss








Both of these are not really relevant because of early access, so they can still figure it out. 2º Upgrades feel a bit meaningless because they are basically only for weapons, the food is kinda tough to reach. If there are secrets hidden in the map they are basically un discoverable because I didn't find any. I think there are only 2 problems with it: 1º the map feels to simple so you always know where to go and the background starts feeling samey because of it.

have a nice death life boss

2º Upgrades feel a bit meaningless because they are basically only for weapons, the food is kinda Nice game, good combat, very fun. Seems like developers just didn't have enough experience to make this game work properly. Don't buy this, it's better if you play these 2 games instead of Have a Nice Death.

have a nice death life boss

In short, idea of combining Dead Cells gameplay and Hades approach for a plot in an interesting setting of Death is cool, but what came out in the end is just really bad. So you can survive boss on 1 hp and get to next level totally with 0 resources (on a level you visit for the first time). Also, remember Dead Cells gave you ability to fully heal your hp and estus flask between levels on first difficulty, so you could learn the game and enemy movelist? Forget about it, as i understood we have 11 boss stem cell difficulties (complete rip off but whatever, good mechanic) and even on the first difficulty YOU CANNOT HEAL BETWEEN LEVELS WOW. Buuuut, it can be found once in millenia, or be combined from a 3+ blue spheres (which you must keep not using and collect enough), so don't really get your hopes up.

#HAVE A NICE DEATH LIFE BOSS HOW TO#

But don't worry, devs have thought about how to fix their new stupid system! You can get your ACTUAL max hp back using yellow hp spheres. You can sometimes abuse it (with certain skills giving hp spheres over time and with other few things), but blue healing spheres are really rare to find. Meaning your maximum health isn't really your max health, but a useless thing, because only grey zone matters. Rally effect is no more, but if you keep getting hit, there's a grey zone on your healthbar, which gets smaller after receiving more damage and allows you to heal only that grey zone. Remember rally effect in dead cells (healing if you attack after getting hit). But they completely messed up healing system. And ok, devs copied 3 colour progression, unlocking weapons in a shop and many many more things. Gameplay wise this game is just a complete rip off of Dead Cells but. I tried to read it, but it's just not interesting, but plot isn't what we come for in this games, right? 2. Here we have mumbling instead of voice acting (budget issue, whatever) and absolutely boring dialogs with pathetic attempts of humor with some meta-jokes. Plot wise, they tried to make it somewhat like Hades, but in Hades we had different famous greek gods and good voice acting. Ideas of different horrors of life such as diseases, war etc as a departments in some organisation of Death is pretty cool. Here we have Okay let's talk about this game, why 4/10, right? Good sides: 1.

have a nice death life boss

Ideas of different horrors of life such as diseases, war etc as a departments in some organisation of Death is pretty cool.ġ. Okay let's talk about this game, why 4/10, right? Good sides: 1.








Have a nice death life boss